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Frights, Delights, and Candy Bites


Finnian

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This Halloween season, Prontera has transformed into a haunted wonderland! 🎃✨ Join the festivities with trick-or-treating, hunting pumpkin ghosts, making delicious pumpkin pie, and more! But beware... something darker lurks in the shadows outside Prontera. Gear up, gather your friends, and dive into this hauntingly fun event. Keep reading for more details!

 

Let the Pumpkin Festival Begin!

 

The annual Pumpkin Festival is a beloved JellyRO tradition dating back to November 2012 when the Halloween event was late due to the server almost closing 😱 before a brave soul stepped up to save us. Many things have changed since then (including the server name and owner), but we are still here to share spooky fun and treats with our players!

 

Pumpkin Certs & Rewards

There are lots of things you can do during this event, including a few mini-games in various towns, that give you Pumpkin Festival Certificates for participating. These can be exchanged for prizes by Hermann, the Ticket Master in Prontera (/navi prontera 147/198). However his stock is a little dry at the start. Visit him daily to see what he offers you. Rumor has it that the most desirable (and pricy) items will be available after 13 or 14 days of stopping by Hermann's shop. Plan accordingly! If you miss a few days, it won't reset your progress, but make sure you don't run out of time to unlock all the rewards! Also, remember to use the certificates before the event ends and they vanish.

 

Trick or Treat

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Halloween lasts for one day, but during the Pumpkin Festival, it's still custom and practice to dress up and go from house to house to ask for candy for the entire month. You will be able to trick or treat in the five towns: Alberta, Geffen, Izlude, Niflheim, and Rachel. On the minimap you will see the locations of the houses where you can knock to ask for candy. But wait! You need to put on a costume first! In all of these five towns, you will find the Unhappy Mask Salesman, and he will assist you in creating a mask that disguises you as a monster to go trick or treating! Keep in mind that for each town, you need to put on a different mask. When using the mask, your costume will only stay for 1 minute, so better stand in front of a door, or else your mask will go to waste.
The towns each have 10 houses giving out candy. You can only knock on a door once each day, and there are different kinds of candies or other surprises that you can get depending on the town. You can go trick or treating 10 times each day per character. For every successful knock on a door, you get 1 certificate. Now go, and find out which types of candy you can get from all the towns!

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Unhappy Mask Salesman locations for each town:

Alberta 28,240

Geffen 39,124

Izlude 102,67

Niflheim 27,157

South of Rachel (ve_fild02) 183,380 

 

Mysterious Pumpkins

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Mysterious Pumpkins will appear in the towns of Payon, Aldebaran, Comodo, and Morocc. They are quite harmless, but among them, a few Mischievous Ghosts are hiding, disguised as a pumpkin. Find the Mischievous Ghosts, and drive them out of the towns, so they stop scaring people. But be careful, they are quite swift... After 30 minutes, if all the ghosts have not been found, all of the pumpkins will disappear again. You will see an announcement when they're back! You get Certificates when you reveal them and when you manage to defeat them! After the mini-game ends, they will be back in 60 minutes. 

To ensure a smooth ghost hunting experience for yourself and other players, try to wait until you see the message confirming you killed the ghost before teleporting off to find more. Being mid-teleport while the system is processing the kill may result it not being counted, which can be confusing when people are looking for one more ghost that was already dealt with!

This mini-game has been revamped so that we can run it as a GM weekly event. So look forward to earning those extra festival certificates if it is chosen by vote. 

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Old Cobby's Spirit

Face the elusive jelly pumpkin demon Old Cobby and keep him on his toes! If he's always on the run, he won't be able to turn Prontera into his personal patch of doom! Old Cobby's Spirit respawns every 10 - 20 minutes, in prt_fild08. Defeating him will reward 3 certificates and 1 old purple box. As a unique event monster, the rules for boss monsters apply to Old Cobby, so he is free-for-all. Good luck!

 

Powerful Pumpkin Pies

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When you kill monsters you might receive an Edible Pumpkin or some Raw Dough. You can use these items to create a Powerful Pumpkin Pie that boosts your stats for a short while. To do that, bring 3 Edible Pumpkins and 1 Raw Dough to Casper, the not-so-dead travelling cook (/navi prontera 145/200). You can only get 1 certificate each day for creating pumpkin pies, but you can create as many pies as you wish.

 

Uneasy Cemetery

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When night falls, the undead rise from their graves in Prontera. Bring Holy Water to Mother Mathana (/navi prontera 257/313), to ease the dead. She won't appear until the undead stir for the first time. She requires 1000 holy water, but as a community you can work together to keep Prontera safe. For every 100 holy water you hand in you will get a Pumpkin Harvest Certificate. When day comes, the dead will return back to their sleep to haunt another night. Mother Mathana will take all your holy water, even if you give her a surplus that covers more than one day. However, bringing more than the required amount of holy water can earn the city additional peaceful nights when the dead will not stir. A day in Ragnarok has been set for 12 hours. Night occurs at midnight and noon server time.

 

Event ends on November 3rd @ 4 PM Server Time!

(Maintenance start time is subject to change and will be updated here if necessary)

 


Monthly Updates

2025 October Auro Shop.png

 

Additional Notes

  • Some mask ingredients for all Trick or Treat towns except Niflheim had their required amounts decreased.
  • Mobs that drop Trick or Treat mask ingredients have increased spawns on some maps where they normally appear.
  • Auro Shop and Jellybean exchanger have been updated.
  • Jellyblob was updated to reflect change in Auro Shop costumes.
  • Reduced fame points by 10% for all characters on accounts inactive for 90 days.

 


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Good news everyone! In the spirit of celebrating Halloween, we decided to temporarily enable @autoloot commands! See spoiler for details.

Please give us feedback about autoloot! What is positive or negative about it? Do the good things outweigh the bad, or are the issues too serious to justify making autoloot a regular thing? Let us know!

 

Spoiler

@autoloot {<%>}

Enables or disables autolooting items from killed mobs.
If a percentage is given, only items dropped at that rate and below will be autolooted.

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@alootid <+/- item name/ID>
@alootid reset

Starts or stops autolooting a specified item.
Typing "reset" will clear the autoloot item list.
By default, 10 items can be autolooted at one time.

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@autoloottype <+/- ><type name>
@autoloottype reset

Starts or stops autolooting a specified item type.
Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.
Typing "reset" will clear the autoloot item list.

 

 

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It's hard to state just how much I love to see autoloot here again!! I came out of hiding to come play Jelly again, largely because of it. Autoloot is one of the key quality-of-life type things I feel Jelly lacks, and has been the main component to my burn out here. Below are my thoughts on positives and negatives. This was an interesting thought exercise. I'm sure I missed some points. For the record, I spent longer brainstorming the negatives, but they just weren't coming to me.

Positive:

  • Raises the performance floor for less-than-best farming strategies, especially ranged archetypes like Sniper, HW, HP. This makes non-Smith-in-Geff strategies more relevant, even if they are still worse. More options, more better. Similarly, decreases the massive efficiency gulf between the best strategy and everything else.
  • Significantly reduces the tedium of things like farming low level monsters for Auro missions.
  • Overall reduced keystrokes/inputs for less fatigue/RSI.
  • Provides a sort of loot filtering, reinforcing all three of the above points.
  • Vastly reduces the barrier-to-entry to begin making even vaguely relevant income for new players. Currently, one either needs a smith with hundreds of millions invested or a hard-to-obtain and expensive backpack to farm, realistically.

Negative:

  • Makes one of the chase/end-game items less relevant as every class no longer needs Greed.
  • One-to-one melee farming options (like thief classes at Mavkas) become even less relevant, but still see minor efficiency gains.
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I always found it bizarre that autoloot was not enabled on this server. I would like to understand the rationale behind this. (I am assuming it might be due to afk farming...)

 

Here is my feedback

Without autoloot, the main way to make zeny is farming on a WS, which has led to burnout and boredom. Gear has been provided with the greed skill, the loyalty bag, and the heroic backpack, the latter being difficult to obtain. These end up replacing your usual gear, so it seems a bit of a harsh compromise that you have to sacrifice your usual gear for the ability to make zeny on other classes. "You want to make zeny using other classes? Sure, here have this gear, it will help. The catch? You can't use your normal gear." Granted, the higher refinement of the heroic backpack does make it worthwhile, but I shouldn't have to play/build a class up with it in mind. 

 

With autoloot now enabled, I can make some zeny AND enjoy playing other classes. I may not be making as much zeny as a WS, but I sure as hell am having a lot more fun playing the game again. It also gives me a chance to play with all the upgraded gear. What is the point of giving us all those events to enhance our gear to end up playing WS to farm zeny?

 

I don't really have anything negative about autoloot besides it making some gear irrelevant.

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Let’s Call A Spade A Spade.

 

Currently, in order to successfully board jellyro as a new player or returning nostalgia-seeking vet, u need to start by playing smith and only smith.

 

You are absolutely “throwing” for lack of better words if you play any other classes because only smiths are able to generate income at a reasonable rate to gear up your favorite class with the least amount of burnout. 

 

This is especially true if you start fresh without any freebies or hand me downs.

 

Players are forced to not play their favorite class for the first few hundred hrs of gameplay until they can afford to gear up their mains. All of those hours will be mostly spent on just two, that’s right two maps. Either niff and/or geffenia

 

The main gameplay loop will mostly look like this:

 

Create new char > Work your ahh off to generate around 500 mil (i.e mavka farming, auro farming, gacha gambling) > Purchase the infamous “farming set” > Use said “farming set” and spend the next hundred hrs at niff or geffenia > Gear up your main > Play said main > Ran out of resources > Hop back on the smith > Spend some hrs at niff or geffnia > Rinse & repeat. 

 

Boooring /yawn

 

This is very sad because jellyro actually has a lot of content to offer (i.e ET, EC, Ghost Palace, Sara’s Memories, OGH, Horror Toy Factory, Nidhoggur's Nest, Malangdo Culvert, Octo Cave, Bakonawa’s Lair, Bangungot Hospital, Buwaya’s Cave, Sqi Arena and many more).

 

More often than not players are forced to stay on farming duty with a smith instead of being out there on different classes exploring mainly due to fomo of not making any money.

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Why Autoloot?

 

Enables Underused Maps with High Mob Density but Scattered Drops

Many older RO maps are full of monsters but practically unplayable because drops scatter everywhere, despawn quickly, or require constant clicking breaking combat flow.

With autoloot, maps like Moscovia 3, Rachel Sanctuary, Thor Volcano, Abyss Lake, Magma Dungeon 2, New World maps and many more stay viable farming zones.

Players no longer ignore these places just because looting slows them down more than grinding niff or geffenia does.

 

Makes Long-Hour Grinds Mentally Sustainable (“brain-AFK mode”)

Farming rare drops in RO often means killing the same mob thousands of times.

 

It’s mentally draining to constantly click loot. Watch the ground for tiny card sprites or rare items. 

 

Worry about timing every Fly Wing or Teleport perfectly. 

 

Autoloot lets players enter a calmer rhythm of gameplay focusing on killing, positioning, and surviving instead of obsessively clicking or checking the floor.

 

Reduces Anxiety About Missing Ultra Rare Drops

When you’re farming rare cards or 0.05–0.10% materials, one of the biggest fears is accidentally missing the drop.

You spam Fly Wings too fast and teleport before loot appears on the ground. 

You are mobbing or kiting, and by the time you return, the item has disappeared. 

Drops get hidden under other items, players, or monster bodies. 

With autoloot on, every valid drop from your kills is instantly secured with no stress, no fear of losing a once-in-a-thousand kill item.

 

Preserves the Excitement of Rare Drops

 

Autoloot does not increase card drop rate.

 

It does not make farming faster by itself. A lucky sob can still get an ultra rare drop after their first kill.

 

It just ensures that when RNG finally rewards you, you don’t lose it because of human error.

 

So the emotional high (dopamine hit) of finally seeing that card or ultra rare drop in your inventory is still intact, maybe even stronger because you were less prone to burnout and not stressed about missing it.

 

 

Smiths Are About Income Generation, Not Item-Picking

 

Autoloot only removes the clicking part of loot collection  it doesn’t replicate the merchant class’s core income systems

 

Autoloot does not affect NPC prices. Smiths are still the kings of income because of overcharge, cart weight, forging, refining, and economic utility. 

 

Players still benefit greatly from having a smith in the party or as an alt. I personally use many of the smith’s buffs to enable my sinx.

 

Smiths carry far more loot items due to cart and high STR builds. Even more with gym passess btw. Other classes will still overweight faster even with autoloot.

 

Autoloot only removes the annoying clicking part of looting. 

 

Autoloot and Smiths don’t compete, they complement each other.

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Downsides? Really?

 

Grief Potential

 

Naughty players will be able to kill steal especially if they are on a range char. 

 

Potential Fix: 

 

Enable @noks. 

 

Top 5% Will Get Vewy Angwy Because They Spent Money On Those Expensive Greed Backpacks (Includes me btw)

 

There is no denying how hard and near impossible to obtain those backpacks are atm. 20 special item tickets are very expensive and hard to come by. Endless Cellar requires a lot of time investment and team coordination to beat. On top of that, the RNG to get the heroic to a +7 to enable greed is very rough. 

 

Potential Fix: 

 

Rework those backpacks or the skill greed itself. Instead of giving AoE loot absorb, it buffs the drop rate by a similar rate to a regular bubblegum or much lesser? That is a fair trade and not broken imo considering how hard/expensive it was to obtain those packs in the first place. We can start a discussion on this.  

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I think RO has to keep up with the times and demographics of players. No longer are we 10-year-old kids with plenty of free time to play. Compared to 10-15 years ago, there are also so much more distractions these days, such as from social media and mobile games, whittling down that little bit of adult free time. Autoloot is something that makes the game less tedious and more enjoyable.

 

We play a game to play, enjoy, and have fun, not to work nor do chores. 

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