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Exalted

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Exalted last won the day on May 9

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    Exalted
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    Gangster Elite
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    Infuriated
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    Baka Mitai

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  1. W staff. W autoloot. Finally some shiny new toys to mess around with.
  2. Downsides? Really? Grief Potential Naughty players will be able to kill steal especially if they are on a range char. Potential Fix: Enable @noks. Top 5% Will Get Vewy Angwy Because They Spent Money On Those Expensive Greed Backpacks (Includes me btw) There is no denying how hard and near impossible to obtain those backpacks are atm. 20 special item tickets are very expensive and hard to come by. Endless Cellar requires a lot of time investment and team coordination to beat. On top of that, the RNG to get the heroic to a +7 to enable greed is very rough. Potential Fix: Rework those backpacks or the skill greed itself. Instead of giving AoE loot absorb, it buffs the drop rate by a similar rate to a regular bubblegum or much lesser? That is a fair trade and not broken imo considering how hard/expensive it was to obtain those packs in the first place. We can start a discussion on this.
  3. Why Autoloot? Enables Underused Maps with High Mob Density but Scattered Drops Many older RO maps are full of monsters but practically unplayable because drops scatter everywhere, despawn quickly, or require constant clicking breaking combat flow. With autoloot, maps like Moscovia 3, Rachel Sanctuary, Thor Volcano, Abyss Lake, Magma Dungeon 2, New World maps and many more stay viable farming zones. Players no longer ignore these places just because looting slows them down more than grinding niff or geffenia does. Makes Long-Hour Grinds Mentally Sustainable (“brain-AFK mode”) Farming rare drops in RO often means killing the same mob thousands of times. It’s mentally draining to constantly click loot. Watch the ground for tiny card sprites or rare items. Worry about timing every Fly Wing or Teleport perfectly. Autoloot lets players enter a calmer rhythm of gameplay focusing on killing, positioning, and surviving instead of obsessively clicking or checking the floor. Reduces Anxiety About Missing Ultra Rare Drops When you’re farming rare cards or 0.05–0.10% materials, one of the biggest fears is accidentally missing the drop. You spam Fly Wings too fast and teleport before loot appears on the ground. You are mobbing or kiting, and by the time you return, the item has disappeared. Drops get hidden under other items, players, or monster bodies. With autoloot on, every valid drop from your kills is instantly secured with no stress, no fear of losing a once-in-a-thousand kill item. Preserves the Excitement of Rare Drops Autoloot does not increase card drop rate. It does not make farming faster by itself. A lucky sob can still get an ultra rare drop after their first kill. It just ensures that when RNG finally rewards you, you don’t lose it because of human error. So the emotional high (dopamine hit) of finally seeing that card or ultra rare drop in your inventory is still intact, maybe even stronger because you were less prone to burnout and not stressed about missing it. Smiths Are About Income Generation, Not Item-Picking Autoloot only removes the clicking part of loot collection it doesn’t replicate the merchant class’s core income systems Autoloot does not affect NPC prices. Smiths are still the kings of income because of overcharge, cart weight, forging, refining, and economic utility. Players still benefit greatly from having a smith in the party or as an alt. I personally use many of the smith’s buffs to enable my sinx. Smiths carry far more loot items due to cart and high STR builds. Even more with gym passess btw. Other classes will still overweight faster even with autoloot. Autoloot only removes the annoying clicking part of looting. Autoloot and Smiths don’t compete, they complement each other.
  4. Let’s Call A Spade A Spade. Currently, in order to successfully board jellyro as a new player or returning nostalgia-seeking vet, u need to start by playing smith and only smith. You are absolutely “throwing” for lack of better words if you play any other classes because only smiths are able to generate income at a reasonable rate to gear up your favorite class with the least amount of burnout. This is especially true if you start fresh without any freebies or hand me downs. Players are forced to not play their favorite class for the first few hundred hrs of gameplay until they can afford to gear up their mains. All of those hours will be mostly spent on just two, that’s right two maps. Either niff and/or geffenia. The main gameplay loop will mostly look like this: Create new char > Work your ahh off to generate around 500 mil (i.e mavka farming, auro farming, gacha gambling) > Purchase the infamous “farming set” > Use said “farming set” and spend the next hundred hrs at niff or geffenia > Gear up your main > Play said main > Ran out of resources > Hop back on the smith > Spend some hrs at niff or geffnia > Rinse & repeat. Boooring This is very sad because jellyro actually has a lot of content to offer (i.e ET, EC, Ghost Palace, Sara’s Memories, OGH, Horror Toy Factory, Nidhoggur's Nest, Malangdo Culvert, Octo Cave, Bakonawa’s Lair, Bangungot Hospital, Buwaya’s Cave, Sqi Arena and many more). More often than not players are forced to stay on farming duty with a smith instead of being out there on different classes exploring mainly due to fomo of not making any money.
  5. Liking the reduced fomo! Thanks for listening to feedback!
  6. What's up stalkers 👀 how u doin?

  7. Dulcet is bae.

    1. Seiku

      Seiku

      A definite bae

    2. Dulcet

      Dulcet

      You'll have to pay me more to be your bae

    3. Flan

      Flan

      S> Dulcet-bae

  8. WoE Waiting Room ResidentSleeper

  9. Only 19 people in game? I is sad :c

    1. Flan

      Flan

      That's what happens when you log in right after a reboot. Count is currently at 109. 

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