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Events in Details


Kathis
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Events in Details

A hopeful codex to explain events.

 

 

 

So you're in game and you see some yellow text at the top of your screen that says. "Hello Jellybeans, we'll be having a GM Event in roughly 1 hour. If you would like to join you can ask for an invite in main or you can pm me. I'll be hanging out in [location] in the mean time."  And you want to play because events are awesome and they have prizes, and you can be a winner! 

 

 

 

This part of the codex will tell you all you need to know on how to join an event, where to redeem the jellybean, how to vote for an event, and the known prize pool. Each post after will be dedicated to a specific event and explain how to play them, so you may one day be the top player, and perhaps earn a SUPER PRIZE.

 

 

Chapter 1: How to join an event

 

No matter where you are in the world, if you type in main chat, "please invite me" or whisper the GM for an invite. The GM will invite you to the party, you have until the event starts to accept the invite. If you find the GM in person you can ask for an invite in person, they will also invite you this way. If you are already in a party you should leave your party first, before asking for an invite. 

 

If you don't ask before the time cutoff, you won't be able to join the event. Begging to join and pming the GM after they called out the cut off will be considered Malicious interference with an event, and that is against the rules.

 

If the GM did not specific about which event will be played then once the event starts you will be teleported to the Voting room. 

 

Chapter 2: Lets play a game that will make the most people happy


unknown.png

So now you are in the voting map. The GM will then explain how voting works if they think there is someone new to the process. 

 

When everyone is on the bridge they will call out the event in ALL CAPS. This is the event you will be voting for or against. 

Moving to the O will put your vote towards playing that event. Moving to X on the other hand will put your vote against playing that event. 

If you stay on the bridge when the time is up, your vote will simply be considered Neutral, and be worth less than an active vote. 

Regardless of your choice, remember to stay still while the GM counts, moving around can actually make this process much longer. 

 

Once the GM calls out the results, return to the bridge, and wait for the next event to be called out. 

 

After all valid events have been voted on, the GM will tally the scores. The results can be anywhere from -1 to 1.   If an event had equal yes and no, it will result in a score of 0. The event with the score closest to 1 will be the event that will be played. 

 

If there is a tie, the GM will figure out a random way to break the tie that is as fair as they can make be.

 

If someone doesn't move since the start of the voting process the GM might call for an AFK check vote, In this case the GM will choose either O or X, and say something like "IF you are here you have 10 seconds to go the the X, otherwise you will be kicked"  Failure to do so will remove you from the party, and by extension the event.

 

 

Chapter 3:  Team games vs Non team games

 

Normally events have a 1st 2nd and 3rd  winner. And will get unique prizes from the proper prize pool. 

1st place will get a prize from the large prize pool

2nd place will get a prize from the medium prize pool

3rd place will get a prize from the small prize pool

 

if the super prize is won, and the person is either 1st 2nd or 3rd place they are removed from the prize pool and will get something from the super prize pool. Everyone below them will be shifted up, making the 4th place get the small prize instead. 

 

But lets say that the game is a TEAM game instead, the gm called out the event and had included in brackets 'Team'. This means that there is no normal 1st, 2nd, or 3rd place where 1 person can win the prize. Instead it will be the group. Depending on the event the group will increase the possible prize pool by meeting certain thresholds. 

 

Some events might be broken up into multiple teams, in this case it's treated like a 1st 2nd and 3rd game, but instead of 1 person getting the prize, it would be all the players that were on that team. 

 

Chapter 4: One to rule them all

 

Regardless of the event specific rules, all normal game rules apply during events, and breaking a rule during the event will can cause the event to be put on hold while the GM handles the situation. 

 

On top of this, AFKing during an event is not allowed. If the gm suspect you are AFKing you will be removed from the party and get no prize, this includes during the prize handouts. Regardless of the game, be a good sportsman, and try your best, even if you didn't vote for the event. 

 

Chapter 5: Pool of Prizes

 

As mentioned above there are different prize categories that the gm pulls from. This section will explain what can be pulled. 

 

Regardless of if you win or lose, you will always get a GM's Jellybean25050.png, provided you were not removed from the party before the event ended, and had not AFKed. If the GM is a high ranking staff member they may request that you initiate the trade with them instead of them trading with you first. This is because the higher ranked GM will have an option to kill your connection, and it is very close to the request deal option.  

 

The GM will ask the 1st place person if they would like Auro or Item. Choosing Auro will shift the entire prize pool to an Auro amount, for all players. If the game was a Team game, then it will come to a vote just like when you voted for which event to play.  Participation prizes are exempt.  

 

Participation Prize: 

Sometimes the GM is feeling generous and even though you didn't get 1st 2nd or 3rd, you could get a prize from this category. If a GM does decide to give something from here, even those in the top 3 will get it as well. 

  • (12221) Megaphone 
  • (662) Authoritative Badge
  • (501) Red Potions
  • (644) Gift box

 

Small Prize Pool: (Auro amount 25-50)

Getting 3rd place or working as a team to unlock the small prize pool, will get you something from here.

  • (7621) Token Of Siegfried
  • (12130) Cookie Bag
  • (604) 5x Dead branches
  • (32710) Spearman Mercenary Summon Scroll Level 3
  • (32700) Archer Mercenary Summon Scroll Level 3
  • (32720) Swordsman Mercenary Summon Scroll Level 3
  • (12312) Thick Battle Manual
  • (603) 5x Old Blue Box
  • (12108) Scroll Package
  • (12111) Bundle of food
  • (608) Yggdrasil Seed
  • (12016) Speed Potion
  • (14529) Greed Scroll
  • (12110) First Aid Kit

 

Medium Prize Pool: (50-100)

  • (32723) Swordsman Mercenary Summon Scroll Level 6
  • (32703) Archer Mercenary Summon Scroll Level 6
  • (32713) Spearman Mercenary Summon Scroll Level 6
  • (617) 5x Old Purple Box
  • (12208) Battle Manual
  • (12209) 3x Life insurances
  • (12108) 3x Scroll Package
  • (7621) 3x Token Of Siegfried
  • (533) 2k x Grape Juice
  • (607) Yggdrasil Berry
  • (12103) Bloody Branch
  • (12211) Kafra card
  • (12212) 3x Giant Fly Wings
  • (12766) Job Battle Manual
  • (12326) 5x Large Fire cracker

 

Large Prize Pool: (100-250) 

  • (32727) Swordsman Mercenary Summon Scroll Level 10
  • (32707) Archer Mercenary Summon Scroll Level 10
  • (32717) Spearman Mercenary Summon Scroll Level 10
  • (30185) Jellyblob
  • (12312) Thick Battle Manual
  • (616) Old Card Album
  • (12103) 5x Bloody Branches
  • (14102) Dungeon Teleport Scroll 5 Box
  • (607) 5x Yggdrasil Berry
  • (12214) Convex Mirror
  • (13621) Greed Scroll 30 Box
  • (12299) Mega Resist Potion

 

Super Prize Pool: (Auro Pack (1050))

 

  • (25017) Special Item Ticket
  • (30172 - 30182) Costume Box (depends on season and/or holiday)
  • (9049) Minor Warp Clip
  • (12246) Mystical Card Album
  • (32734) Mount Summon
  • 3 prizes from Large Pool
  • (12264) 2x Comp Bubble Gum
  • (13570) Giant Fly Wing 50 Box
  • (30139) 5x Poring Package
  • (31010) JellyRO card Album
  • (13623) Greed Scroll 100 Box
  • (12411) HE Battle Manual
  • (21100) Anniversary Box
  • (12107) Wrapped_Mask

 

 

    Chapter 6: Where to trade in to get more prizes.

     

    There are several rewards that you can earn from events by trading them in.

     

    GM's Jellybean:

     

    At Hugel : 116, 164 you will find a short man near a cow named Chow Fan. Every month his prize pool shifts. 

     

    unknown.png

     

    1 bean is always a non special currency.
    2 beans is a small prize category.
    3 beans is a medium prize category.
    4 beans is a large prize category. 
    7 beans is an animated costume.
    8 beans is the pet of the month. 

     

    5 to 6 beans will be for a costume that is not animated. (Currently not available)

     

    You can see the costumes and pet of the month on the announcement each month.

     

    Interesting Medals: 

     

    Draco and Drago hand out interesting medals, these are also the rewards for the Hugel mini games. 

    http://wiki.jellyro.com/index.php?title=Hugel_Minigames#Rewards This link will provide you with a list of possible rewards, and where you can hand them in.

     

     

     

    Chapter 7: What are the events

     

    This post would be very large if we included all the details of every event in it. So the replies will hold one event each with information on what the event is, how to play it, and what is required to win it. 

     

    So for this post, we'll just include the possible games that can appear in the voting section.

     

    Battlegrounds
    Shroom rush 
    Scavenger Hunt
    Hide and seek (player hide)
    Bingo

    Turbo race (4,8,16)
    Hide and Seek (GM hide)
    Name That Monster
    Gm Odd Monster Out
    Password
    Warp Roulette
    Bomb Poring
    Fate Dice
    Ro Triva
    Chase Gm
    Wave Survival
    Naked scavenger hunt
    Life bomb
    Secret Item 
    Endless Tower

    Endless Cellar

    Beach Volleyball

    Krampus

    Niff Race

    Maze

     


    Draco Monster Invasion
    Draco Warp
    Draco Scavenger Hunt
    Draco Odd Monster Out
    Draco Bounty Hunts

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    • Kathis locked this topic

    Bomb Poring

    Explody things

     

    unknown.png

    Bomb poring is a GM Event minigame where players must avoid being exploded by bomb Porings.

     

    Required Player Count: 5+

    Game Type: Skill 

    Winner Type: Tier winner. 

    Played since 2016:  91 times (last updated June 10 2022)

     

    Rules

    1. No reviving in the middle of the round, including auto reviving.
    2. No mounts, but you can use speed potions and any other item that increases movement speed. (This rule is in place because the size of the player on a mount is enough to hide a bomb poring behind them, making it harder to see. Further when the player dies, their mount and character body makes it difficult to tell which cell they are taking up.)
    3. No attacking a bomb poring with the intention of leading it someone else without trying to avoid the blast itself.
    4. No intentionally picking on a player. 
    5. No teleporting on the map, you must stay in the designated play space.
       

    AFK / Alt Trigger:

     

    All events do not allow AFK-ing. Dying in the same spot multiple times, not moving after the round starts or not earning any points at the half way point, will provoke the GM to question if that player is AFK-ing or using multiple clients in the event.  

     

    To avoid this, use chat to show that you are present. Cheer on others who are surviving. Try moving around before the count down has concluded.  If the GM suspects that a player is multiclienting, they will ask the characters that share the same IP to perform a simple test that would require 2 people to perform. Staff knows that players like to play together, and sometimes those players may be living with each other or hanging out on the same network, and this is to ensure that the game is fair for everyone.

     

    If someone is suspected to be AFK during the rewards section of the event, the player will be given 10 minutes to get their prize after the last person has been given their prize. If the player does not, they will not get their prize. 


    Disconnected

     

    If you disconnect in the middle of a round, you will be disqualified for that round and have until the end of the next round to reconnect. When you do, the GM will teleport you back to the playing area. If you have not reconnected before the end of the next round you will be removed from the party and will not get any prizes.  At most you will miss out on 2 points. 

     

    If the person that disconnected could have performed a perfect game. The GM may rule that the player can retry the rounds they had disconnected for. 

     

    If you disconnect at the end of the event, the GM will treat this as being AFK during rewards and the player will be given 10 minutes to reconnect after the last person has been given their prize. If the player cannot, the player will not get their prize. 
     

    How to Play:

     

    The game is broken up into rounds. There are 10 normal rounds and a bonus round at the end. 

    Each round the GM will count down and then spawn 50 Bomb Porings on 0.  Each bomb poring will cast SELFDESTRUCTION at random intervals. Getting caught in the blast will instantly kill anyone but the GM. Every person who is not dead at the end of the round will get a point. Anyone who is dead will be revived before the start of the next round. 

     

    After the 10th round, there will be a bonus round. The GM will spawn 100 Bomb Porings instead. Surviving this round will reward 5 points. 

     

    If there is a tie for 1st, 2nd, or 3rd, a sudden death round will be played between those that are tied. During a sudden death round the GM will spawn 10 Bomb Porings, and before the last few explode they will spawn more, incrementing by 10 until a decisive winner is declared.

     

    Super Prize Qualification

     

    In order to earn the super prize for this event, a total of 15 points must be earned. Which is earned by not dying to any bombs during the entire event. This is also known as a perfect game.

     

    Tips and Facts

     

    • While speed might seem like a good thing to have to get out of the way of a bomb about to explode, it has been noted that the faster players have died more often than those that are slower. 
    • The bonus round has been completed about 6 times, once by a novice. 
    • The GM will try to spawn from the center of the play space, making the corners safer. 
    • Due to our server's configuration, sharing a cell with another entity is not possible.
    • The Bomb's explosion doesn't center on the bomb itself. The SELFDESTRUCTION can originate about 3 cells away from the bomb sprite, like casting an area of effect spell. The explosion is about 7 by 7 cells, but it checks each cell one by one. 
    • Due to the way SELFDESTRUCTION skill works, it's possible to be caught in a blast when surrounded by others, and survive. Surviving in this manner is not considered against the rules, and will still earn a point if the player is alive at the end of the round. 
    • The GM is human, and sometimes the timing for the round to start might be off beat. 
    • The GM uses a spreadsheet to keep track of the scores. They will refer to this as the score board. At the beginning of the event, they will record each player's character name into the spreadsheet. The larger the party, the longer this process can take. 
    • The first time someone managed to complete the bonus round was on June 29, 2016
    • This event will have a high chance of the player dying. This can and will cause loyalty lost in pets and mercenary. As well as losing experience points towards your next level. 

     

    Why it is an event of skill

     

    This game has been determined skill based because the only random factor is when the Bomb Porings start to cast their skill. Being able to quickly judge where to be and executing that plan is a skill. Further, people that generally are good at bomb poring tend to end up with a higher score on average. 

     

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    Draco Monster Invasion

    Close the things

    unknown.png

     

    Draco Monster Invasion is a game where the players need to make their way through hordes of monsters to close the portals.

     

    Required Player Count: 5+

    Game Type: Skill 

    Winner Type: Tier winner.

    Played since 2016:  4*

    *It's possible that not all instances of Draco events were logged.

     

    Rules

    1. This is a Draco event. All players can partake in the event and receive Interesting Medals from Draco, but only those who joined the GM party will get GM event prizes.
    2. Kill stealing is allowed.
    3. The game is played until the 55th minute of the hour. This can be circumvented if the party agrees to quit early. 
       

    AFK / Alt Trigger:

     

    As with all events, AFK-ing is not allowed. Not moving on the map for more than 5 minutes or being on a map that is not the designated map for an extended period will be classified as AFK-ing. 

     

    Here are other ways to avoid being considered AFK. If you died near the portal and want to help the rest of the party to locate it, you can use party chat or #map to inform them where you are on the map. Your colored dot on the mini map will help others in the party identify your location. If you return to your save point, do not sit in town waiting for SP to recover. Trying to get back to the map by foot will not be seen as AFK-ing. You may also ask the GM for recall if you do not know how to get to the map.


    Disconnected

     

    If a player disconnects in the middle of a round, the GM will start a timer for 5 minutes. If the player does not reconnect within the time limit, they will be removed from the party.

     

    If a player disconnects at the end of the event, the GM will treat this as being AFK during rewards. After the last online person in the party has been given their prize, the player will be given 10 minutes to reconnect. If the player does not reconnect, they will not be rewarded a prize.

     

    How to Play:

     

    The game has multiple rounds until the 55th minute of the hour. 

     

    A round is whenever the GM starts Draco Monster Invasion. Once Draco announces the map where the invasion is occurring, the GM will teleport themself and all those in the event party to the map. There will be monsters with the name 'Mob Invaders' and dark portals. When the last portal is destroyed Draco will announce which player destroyed the most portals, and which player killed the most Invaders. The GM will then teleport everyone to the event map so the player(s) can get their Interesting Medals. This will conclude a round.

     

    For each round, the player who destroys the most portals will be awarded 5 points toward the overall GM event. The player who kills the most Invaders will be awarded 3 points toward the overall GM event.

     

    If a player outside of the GM event destroys the most portals or kills the most Invaders, they will also be teleported to the event map with the party. However, they are not eligible for any prizes from the prize pools.

     

     

    Super Prize Qualification

     

    In order to earn the Super Prize for this event, a total of 30 points must be earned and the player needs to have had 3 games where they had earned the most kills and destroyed the most portals.

     

    Draco Says:

    2013.gif "True success comes from many failed attempts."

    Draco has 13 different Invasions! I, the great and powerful event Draco, can call forth the following types of Invasions: Low level Zombie, High Level Zombie, 3 different Insect Invasions, Reptile, Dragon, Poring Family, Goblin Family, Kobold, Orc, Robot, and Muka. I may create from 5 to 11 portals! I may also launch my Invasion on any single Prontera, Geffen, Mjolnir, or Yuno field maps.
     

    Every 15 seconds, there is 33% chance that I will spawn more Invaders from a portal.  I do not care if there is no more space for the monsters! I will simply keep trying to spawn Invaders, so you better work quickly, players!

     

    Low Level Zombie Invasion

    Spoiler

    1076.gif Skeleton  1015.gif Zombie 1169.gifSkeleton Worker 1028.gifSoldier Skeleton

    1071.gif Pirate Skeleton 1026.gifMunak 1152.gif Orc Skeleton 1016.gif Archer Skelton

    1188.gif Bongun  1153.gif Orc Zombie

    High Level Zombie Invasion

    Spoiler

    1297.gif Ancient Mummy1403.gif Antique Firelock ,1117.gif Evil druid 1036.gif Ghoul

    1512.gif Hyegun 1132.gif Khalitzburg  1509.gif Lude  1041.gif Mummy

    1508.gif Quve  1196.gif Skeleton Prisoner 1032.gif Verit 1197.gif Zombie Prisoner

    Insect Invasion (a)

    Spoiler

    1094.gif Ambernite 1095.gif Andre 1011.gif Chonchon 1018.gif Creamy

     1007.gif Fabre  1128.gif Horn  1004.gif Hornet  1160.gif Piere

    1052.gif  Rocker 1174.gif Stainer 1051.gif Thief Bug1053.gif Thief Bug Female

    Insect Invasion (b)

    Spoiler

    1001.gif Scorpion  1054.gif Thief Bug Male  1176.gif Vitata  1619.gif Porcellio

    1139.gif Mantis  1058.gif Metaller  1105.gif Deniro  1114.gif Dustiness 

    1627.gif Anopheles  1100.gif Argos

    Insect Invasion (c)

    Spoiler

    1194.gif Arclouse  1035.gif Hunter Fly  1321.gif Dragon Tail  1494.gif Beetle King

    1408.gif Bloody Butterfly  1211.gif Brilight  1300.gif Caterpillar

    Reptile Invasion

    Spoiler

    1271.gif Alligator 1206.gif Anolian  1380.gif Driller  1687.gif Green Iguana

    1025.gif Snake 1037.gif Side Winder 1030.gif Anacondaq 1316.gif Solider

    1314.gif Permeter  1318.gif Heater  1319.gif Freezer

    Dragon Invasion

    Spoiler

    1716.gif1713.gif Acidus  1385.gif1384.gifDeleter

    1714.gif1717.gif Ferus 1715.gif1718.gif  Novus

    1155.gif 1156.gif Petite 

    Poring Family Invasion

    Spoiler

    1002.gif Poring  1031.gif Poporing ,1062.gif Santa Poring 1113.gif Drops

    1242.gif Marin 1784.gif Stapo 1836.gif Magmaring

    Goblin Family Invasion

    Spoiler

    1126.gif Flail Goblin  1124.gif Axe Goblin 1122.gif Dagger Goblin  1125.gif Hammer Goblin

    1123.gif Chain Goblin 1258.gif Goblin Archer 1392.gif Rotar Zairo

    1280.gif Steam Goblin

    Kobold Invasion

    Spoiler

    1133.gif Axe Kobold 1134.gif Hammer Kobold  1135.gif Flail Kobold 1282.gif Kobold Archer 

    Orc Invasion

    Spoiler

    1213.gif High Orc 1189.gif Orc Archer  1686.gif Orc Baby 1273.gif Orc Lady 

    1023.gif Orc Warrior

    Robot Invasion

    Spoiler

    1735.gif  1739.gif Alicel  1736.gif 1740.gif Aliot

    1672.gif 1670.gif 1673.gif 1671.gif Dimik

    1677.gif  1678.gif 1676.gif  1679.gif Venatu 

    Muka Invasion

    Spoiler

    1055.gif 1055.gif 1055.gif 1055.gif 1055.gif 1055.gif 1055.gif Muka 

     

    Tips and Facts

    • Party experience share will be turned on if everyone is above level 70. 
    • The monsters that are spawned by Draco are normal monsters with a Mob Invader name and will drop their normal loot.
    • The type of invasion and location is randomly selected by Draco.
    • If you do not talk to Draco to get your medals before the next round, you will not be able to get them.
    • The only Monster Invasion that players asked to end early was Robot invasion.
    • Because the monsters are normal, pet taming does work. However they will not be considered dead, so you will not get any points toward Mob Invader killings.

     

     

    Why it is an event of skill

     

    This game relies on your ability to kill mobs in greater quantities and sometimes with different types together than you would normally find.

     

     

    Alternative Variants

    When the party is less than 5 players, the following changes are modified.

     

    The game changes from a tier winning to a team winning, and the prize pool requirements is shifted. 

     

    1 Invasion stopped: small prize

    2 Invasions stopped:  medium prize

    4 Invasions stopped: large prize

    8 Invasions stopped: Super prize!

     

     

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    Fate Dice

    Roll the things

     

    unknown.png

    Fate dice is a game of chance and luck. Where only the luckiest will survive and win. It is also a GM mini game that is very hard to explain. 

     

    Required Player Count: 5+

    Game Type: Chance

    Winner Type: Tier winner. 

     

    Rules

    1. After the game starts, sit in a row with a space in between each player. Do not move unless the challenge requires you to. 
    2. Wait till the GM is standing in front of you and has completed their roll, before you roll. 
    3. If your number is less than the GM's you will do a challenge, fail and you will explode. 
    4. DO NOT get up and move if the Challenger needs to complete their challenge in a safer space.

     

    AFK / Alt Trigger:

     

    As with all events, AFKing is not allowed. However, with Fate dice, you cannot move unless you are partaking in a challenge. When the GM stands in front of you and rolls the dice, you are to roll the dice as well. You will have 30 seconds to do so. When the GM instructs you to give an answer you will have 2 minutes to respond. Though the challenge might take 1 minute or less time. 

     

    The best way to avoid being suspected of being AFK when out is cheer on others!  When you are still in, just be ready when it's your turn. 


    Disconnected

     

    If a player disconnects in the middle of a round, the GM will continue the game until it would have landed on you. They will then start a timer for 3 minutes. If the player does not reconnect within this time limit, they will be removed from the party and the game will continue. 

     

    If a player disconnects at the end of the event, the GM will treat this as being AFK during rewards. After the last online person in the party has been given their prize, the player will be given 10 minutes to reconnect. If the player does not reconnect, they will not be rewarded a prize.

     

    How to Play and its variants:

     

    This game has a lot of information. So, this section is broken up into Short answer and Long answer. 

     

    Short answer:

    The player sits and waits for the GM to stand in front of them. After the GM has rolled their dice, the player then types /dice / dice to roll a dice in game. If the number is the same or greater then the player is safe, the gm will then move onto the next person. If the number is less, then they must do a challenge. If they are successful they will be then considered safe, otherwise they will explode and be out. This continues until there is only one person left. 

     

     

    Long Answer:

    Phase 1:

    When the GM warps everyone to the play map everyone is to sit in a line with a space in between them. 

    The GM will then ask a random player one of the following questions. 

     

    Which do you hate the most, 

    Which do you love the most.

    which do you kind of like,

    Which do you find the most meh,

    which could you live without,

    which do you adore,

    which do you despise. 

     

    Then it will be followed by a list of GM mini games. The player that was asked will then answer the question. 

    Then the GM will ask another player a question form the list, and the list of mini games will be shorter with the one the pervious player had answered, omitted. 

     

    When the mini games are down to the last two, the GM might come up with a question that will force the next player to choose between the two. 

    The purpose of this is to determine the order of the challenges. 

     

    The GM will then explain the rules and the order of the list, before deciding which direction they will go. Generally they will roll a dice, odd (1,3,5) they will go left to right. even (2,4,6) they will go right to left.  This direction will not change for the duration of the game. 

     

    Phase 2:

    The GM will move to the end of the line decided from the previous roll and roll a die. If they roll a 1, the player is considered safe and the GM will move on to the next person. If it's not a 1, then that player will roll a die as well. If the results is the same or greater, then the player is considered safe and the GM will move onto the next person. However if the player rolled less than the GM, they must do a Challenge. (Wee challenges below.)  If they are successful, they are considered safe, and the GM will move on to the next person. If they fail the challenge then they are considered out. 

     

    Phase 3:

    After the GM has done every person in the round, a new round starts. Depending on the amount of players, this could trigger the difficulty of the challenges to increase.

    This will continue until there are is only 1 player left. 

     

    Super Prize Qualification

     

    There are 3 ways to earn the Super Prize for this event, and all are based on luck and chance. This is one of the few GM mini games where the super prize is probably the hardest to get. 

     

    1. High Roller: Roll only 6's when it's your turn & the game must survive to round 10.

    2. Consecutive misfortune:  When it's your turn, fail the roll, and successfully complete the challenge. The rolls must be consecutive.  Either descending luck or ascending luck. 5-4-3-2-1 , 1-2-3-4-5.   

    3. Unlikely Winner: Only Roll 1's and pass the challenge every time, and also be the winner. 

     

    Challenges

     

    There are several mini games the GM might choose for the game of Fate dice to take up. Each has an easy, medium, and hard variant. This will cover each, their unique rules, and their variants. 

     

    Exploding Dice

    Spoiler

    This mini game relies on the player's luck to roll high. 

     

    Easy: The gm will ask the player to choose someone sitting after them or before them. The person they choose will roll a die. The Challenger must meet or beat their number. 

     

    Medium: The GM will ask the player to choose someone sitting after them or before them, and either pick which one will roll higher or which one will be lower or if they will be the same.  After the Challengers lock in their answers, both players will then roll their die. If the Challenger is correct they survive. 

     

    Hard: The GM will have both players sitting before and after the Challenger roll. The Challenger then must roll a number higher than the highest, or meet if it's a 6.  

     

    Name that Monster

    Spoiler

    The GM will turn into a monster, the Challenger must type out the monster name that the GM had transformed into. Spelling does count. 

     

    Easy: The Monster the GM will choose can be found near towns or near the entrances of common dungeons. 

     

    Medium: The monster the GM will choose can be found anywhere in the world, but it must be naturally spawning. 

     

    Hard: The Monster the GM will choose can be any monster found in the world, including those that are specials summoned via events.

     

    Pay the Toll

    Spoiler

    The Challenger will have to make a sacrifice, by giving the GM either an item or zeny. This is determined based on the difficulty and the roll by the Challenger. They can opt out of this one, but it will be considered a lost.  If the Challenger rolls an Odd (1,3,5) , it's zeny, if it's even (2,4,6) it's an item.   If the roll results in an item the Challenger will have 1 minute to find the item and trade with the gm, after their storage is open by the gm.  The roll for Zeny determines the amount, the roll for item doesn't have any impact of what sort of item the Gm might ask for.

     

    Easy:  The zeny cost is 100, 300, or 500.  The Item the Challenger must find will be vague, but generally broad.  Soft, Hard, Sharp, or a color.  The result could be in the name or the description or even up to integration. The GM will make sure there is a valid item in the storage beforehand.  (If there is no item on the character and none in the storage, the Challenger fails.)

     

    Medium: the Zeny cost is 1k,3k,5k.  The item the Challenger must find will be a bit  vague, but not as broad.  Descriptor, (soft, hard, light, heavy.) The result could be in the name, or description.  The Gm will not look in the storage to make sure you have a valid item before hand. 

     

    Hard: The Zeny cost is 10k, 30k, 50k.  The item the Challenger must fine will be by effect, (something that can heal more than 60 hp; something that is used in the sign quest.). The Gm will not look in the storage to make sure you have a valid item. 

     

    RO Triva

    Spoiler

    RO Triva like it's more dedicated event, will have the player answer questions. These answers can be found on the forum, control panel, or the wiki. After the GM has asked the question in full the Challenger will have 60 seconds to answer. 

     

    Easy: The question will either be true or false,  or multiple choice that has been deemed very simple. 

     

    Medium: The question will be in multiple choice.

     

    Hard: The Challenger will need to type out their answer, spelling counts. 


    Warp Roulette

    Spoiler

    Warp roulette is a simple mini challenge, The GM will set up some warp portals, and the Challenger will need to pick one. Entering the correct warp will teleport them onto the play area. Choosing the wrong warp will result them being sent to a map that is the play area. The GM will teleport the Challenger back if they fail, and explode them. 

     

    Easy: There will be 2 safe portals but 1 bad

     

    Medium: There will be 1 safe portal, and 1 bad.

     

    Hard: There will be 1 safe portal, and 2 bad. 

     

    Evil Clones

    Spoiler

    The Challenger will need to defeat clones in order to survive. The clone has all the skills of the player it's a copy of. On top of this they must protect the party. If the Evil clone kills anyone in the party that wasn't classified as out, then the Challenger loses. 

     

    Easy: The Challenger will have to fight a clone of themselves, the gm will put the Challenger in a section where the clone cannot harm the party. 

     

    Medium: The Challenger will have to fight a clone that is selected randomly from the party (but not the gm).

     

    Hard: The Challenger will have to fight a clone from someone randomly selected from the serve. this can also be the gm.

     

    Hit The GM

    Spoiler

    What could be arguably the hardest challenge. GM's have a really high natural dodge, but it's possible that a lucky blow can hit them. The GM will sit and challenge the Challenger to a duel. The Challenger must hit a few times, determine by difficulty, the Gm before 60 seconds is up. When time is up and if they haven't hit the gm, the gm will stand up and hit the challenger as close to once as they can (they have a very high attack speed.) If they survive they are considered safe. If they auto res after the gm had struck they are still considered out. 

     

    Easy: The Challenger only needs to hit the GM once. 

     

    Medium: The Challenger needs to hit the GM twice. 

     

    Hard: The Challenger needs to hit the GM four times. 

     

    Engard!

    Spoiler

    The Challenger will challenge someone in the party that is still alive to a duel. Surviving and defeating the player will keep them in the game, the player they challenge will still be in the game regardless if they win or lose.  The Challenger needs to challenge different people, if they cannot then it defaults to the either a clone of themselves, or they need to hit the GM once within 30 seconds. 

     

    Easy: The Challenger only needs to challenge 1 person.

     

    Medium: The Challenger needs to challenge 2 people.

     

    Hard: The Challenger needs to challenge 3 people. 

     

    Bomb Challenge

    Spoiler

    The Challenger will be brought to a safe space to do their challenge, they must survive, and/or defeat all the mushrooms as well. 

     

    Easy: There will be 50 bomb poring in the space, the Challenger just needs to survive. 

     

    Medium: There will be 50 bomb poring in the space, but also 20 black mushrooms. They need to kill all the black mushrooms before the last bomb explodes. 

     

    Hard: There will be 100 bomb poring. 

     

    Pattern

    Spoiler

    The GM will make a pattern that the player must mimic. These actions can include sitting and standing, facing direction and chatting between. The Challenger is then to mimic their sequence.

     

    Easy: The GM will use siting standing and talking. The sequence will be about 5 actions. 

     

    Medium: The GM will say phrases and sit and stand between phrases. The player must repeat the phrase and make sure they are sitting or standing as the GM did. There can be 10 actions. 

     

    Hard: The GM will do their sequence as normal but now the direction of which they are facing is taken into account. There will be 10-15 actions. 

     

    Password

    Spoiler

    The GM will have a password in mind, The Challenger will be given single word clues for them to guess it. 

     

    Easy: The Challenger will have 10 guesses

     

    Medium: The Challenger will have 6 guesses

     

    Hard: The challenger will have 3 guesses

     

    Tips and Facts

    • This game can take longer the larger the party size is. So always try to be active and ready. 
    • Spelling does count for some of the mini events, you can throw off your opponents by calling out similar correct answers but have it misspelt. 
    • This game was based after Death by Dice, but Death by Dice had far too much AFKing, and thus was removed from our mini events. Fate Dice was a better replacement since it requires involvement from the player as well. 
    • The GM will most likely opt out of mini events that might require a lot of setup from the player, thus resulting in the following being picked. Warp, Exploding dice, Pay the Toll, Name that Monster, Ro Triva, and Pattern. 
    • The Dice is handled by the server, by typing / dice  (no space) the server will randomly choose a number and roll it showing all within range the result. This is done to prevent cheating. 

     

    Why it is an event of Chance

     

    Though this game can be argued to be skill base due to having to complete the challenges, majority of the challenges are based on chance. Including the rolling of the dice. It is possible for someone to never have to do a challenge, and it's possible that the person could also lose on the first challenge due to a dice roll. 

     

    Variants

     

    Depending on the size of the party this game has variants that are put into effect, what has been stated above is normal for 5 or more players. But having 1,2,3,or 4 players changes the game and how it's played. The GM will always run an event even if there is 1 player in the party. Though they will see if a better time is available for the next event. 

     

    Single Player

    Spoiler

    The game is changed from a Tier winner to a milestone prize game. 

     

    The Player will have to complete each mini game challenge. The difference is they get to roll to determine the difficulty. 1,2 = hard, 3,4 = medium, 5-6 = easy. 

     

    To earn the super prize in this case, they must complete Unlikely Winner. 

     

    Completing 2 challenges will yield a small prize

    Completing 6 challenges will yield a medium prize

    completing all 9 challenges will yield a large prize

     

    Two players

    Spoiler

    The game is changed from a tier winner to a Milestone Prize game. 

     

    The players will roll against each other. When a player rolls higher they get to choose a challenge the other must complete, after they are successful that challenge cannot be selected again until all 9 mini events have been completed.  Each player gets 3 lives.  Failing they lose a life. When a player has no more lives, they have lost, and the game is over.

     

    If the game lasts for 6 rounds both players will get a small prize, and the winner of the game will get a large, the other player will get medium. 

     

    To earn the super prize the same conditions are valid. 

     

    Three players

    Spoiler

    The Gm will ask the players to order the mini events, and pm them their list. The Gm will then have all the players roll to determine the order. 

     

    Once the order has been determined the player that has rolled the highest will go first. The Gm will then roll, if they roll less than the gm, the gm will then have the other players to roll. The highest person will determine which list of challenges to refer to for the Challenger. They are given 2 lives, failing will lose a life.  Once they lose all their lives, they are out. 

     

    Four Players

    Spoiler

    The GM will run the game like a 5+ game except that there is now a score, and the game is run till the 55 minute. Each game will yield points based on what placement they were in.

    4th = +0,

    3rd = +1,

    2nd =+3,

    1st = +5. 

     

    Between games the players may shuffle if they like. The gm will roll to determine which direction, and the game continues. the person with the highest score will be 1st. Second highest is 2nd, etc. 

     

     

     

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    • 2 weeks later...

    Life Bomb

    Volatile things

     

    unknown.png

    Life Bomb is a GM Event minigame where players must avoid being exploded by bomb Porings, failure to do so, and they lose a life.

     

    Required Player Count: 5+

    Game Type: Skill 

    Winner Type: Tier winner. 

     

    Rules

    1. No reviving in the middle of the round, including auto reviving.
    2. No mounts, but you can use speed potions and any other item that increases movement speed. (This rule is in place because the size of the player on a mount is enough to hide a bomb poring behind them, making it harder to see. Further when the player dies, their mount and character body makes it difficult to tell which cell they are taking up.)
    3. No attacking a bomb poring with the intention of leading it someone else without trying to avoid the blast itself.
    4. No intentionally picking on a player. 
    5. No teleporting on the map, you must stay in the designated play space.
       

    AFK / Alt Trigger:

     

    All events do not allow AFK-ing. Dying in the same spot multiple times, not moving after the round starts or not earning any points at the half way point, will provoke the GM to question if that player is AFK-ing or using multiple clients in the event.  If you have no lives and seem very quiet the GM might suspect you are afking. 

     

    To avoid this, use chat to show that you are present. Cheer on others who are surviving. Try moving around before the count down has concluded.  If the GM suspects that a player is multiclienting, they will ask the characters that share the same IP to perform a simple test that would require 2 people to perform. Staff knows that players like to play together, and sometimes those players may be living with each other or hanging out on the same network, and this is to ensure that the game is fair for everyone.

     

    If someone is suspected to be AFK during the rewards section of the event, the player will be given 10 minutes to get their prize after the last person has been given their prize. If the player does not, they will not get their prize. 


    Disconnected

     

    If you disconnect in the middle of a round, you will lose a life and will have until the end of the next round to reconnect (if you haven't reconnected before the start of the next round, you will lose an additional life.) When you do, the GM will teleport you back to the playing area. If you have not reconnected before the end of the next round you will be removed from the party and will not get any prizes.  

     

    If you disconnect at the end of the event, the GM will treat this as being AFK during rewards. After the last person has been given their prize,  the player will be given 10 minutes to reconnect. If the player cannot, the player will not get their prize. 
     

    How to Play:

     

    The game is broken up into rounds. Each player is given a set amount of lives, which varies depending on the party size. (Generally party size / 2, the gm may add some additional lives to help make it easier for a clear winner.) 

    Each round the GM will count down and then spawn 50 Bomb Poring on 0.  Each bomb poring will cast SELFDESTRUCTION at random intervals. Getting caught in the blast will instantly kill anyone but the GM. Every person who is dead at the end of the round will lose a life. Anyone who is dead will be revived before the start of the next round, provided they have some lives left. If they have no lives left they will not be revived, and their body will become an obstacle for others.  

    If no one dies in a round, the next round will commence with no count down.

     

    In some rounds a black mushroom might spawn alongside the bombs, the player that kills this mushroom, via last hit, will get a bonus life. The Gm will verify the last hit via the battle logs in the chat. 

     

    If there is a tie for 1st, 2nd, or 3rd, a sudden death round will be played between those that are tied. During a sudden death round the GM will spawn 10 Bomb Poring, and before the last few explode they will spawn more, incrementing by 10 until a decisive winner is declared.

     

    Super Prize Qualification

     

    In order to earn the super prize for this event, a player must have survived to round 20 without dying a single time. 

     

    Tips and Facts

     

    • While speed might seem like a good thing to have to get out of the way of a bomb about to explode, it has been noted that the faster players have died more often than those that are slower. 
    • The GM will try to spawn from the center of the play space, making the corners safer. 
    • Due to our server's configuration, sharing a cell with another entity is not possible.
    • The Bomb's explosion doesn't center on the bomb itself. The SELFDESTRUCTION can originate about 3 cells away from the bomb sprite, like casting an area of effect spell. The explosion is about 7 by 7 cells, but it checks each cell one by one. 
    • Due to the way SELFDESTRUCTION skill works, it's possible to be caught in a blast when surrounded by others, and survive. Surviving in this manner is not considered against the rules, and will still earn a point if the player is alive at the end of the round. 
    • The GM is human, and sometimes the timing for the round to start might be off beat, as well as spawning the black mushroom.
    • The GM uses a spreadsheet to keep track of the lives. They will refer to this as the score board. At the beginning of the event, they will record each player's character name into the spreadsheet. The larger the party, the longer this process can take. 

     

    Why is it an event of skill

     

    This game has been determined skill based because the only random factor is when the Bomb Poring starts to cast their skill. Being able to quickly judge where to be and executing that plan is a skill. Further, people that generally are good at bomb poring tend to end up with a higher score on average. 

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    • 1 month later...

    Endless Tower

    Get to the top of things

    unknown.png

     

    Endless Tower is an instance that any player can do, but there is a special feeling when it is run by a GM.

    Like when your parents make popcorn for you. Sure you can make it but wouldn't it be better if Mom or Dad did?

     

    Required Player Count: 4+ (for dedicated) // 10+ (for weekly GM event variant)

    Number of GM's Required: 2 active (for dedicated) // 1 active (for weekly)

    Game Type: Skill 

    Winner Type: Team

    Record Time: 1 hour, 5 minutes 36 seconds 71 milliseconds. 

     

    Rules

    1. No Switching Characters Mid Event
    2. No Alts
    3. No AFKing.
    4. Do NOT abuse the Jellybean per Hour reward system. 
    5. Finish the instance before time runs out. (4 hours)
    6. Do NOT use Dark Ashes to quick travel up the tower. Doing so will invalidate the record, and thus the entire event. 

    AFK / Alt Trigger:

     

    All events do not allow AFKing. In this event one of the GM's will be following the player that is the furthest back. If they stop moving, or appear to be idle, for too long, the GM is to start a timer. The player will have 5 minute to start moving. Failure to do so will result in them being removed from the event. 

     

    If the GM suspects a character is an alt. Both characters will be removed from the party, and they will not get any prize.


    Disconnected

     

    If you disconnect in the middle of the event. The GMs will start a timer if you cannot reconnect within 5 minutes, you will be removed from the event. When you reconnect the GM will teleport you back into the instance. 

     

    How to Play:

     

    For the most part this event is treated like a normal party instance. The difference being that depending on the size of the party and the amount of aid the GM provides determines if the event is record qualified. These are some factors that are taken into consideration.

     

    How many players:

     

    The less players there are the more it qualifies for a record run. 

     

    +20p 4-10 Players 

    +10p 11-20 players

    +5p 21 or more players

     

    How much support the GM gives:

     

    The more support the GM provides, the easier it is on the players, thus the less it qualifies for a record run. 

     

    +5p The GM is being very active, such as healing the party, blessing them, and other party wide support. 

    +10p The GM will be more like a bard, playing songs that will aid the party but only while near them. 

    +20p The GM will only spectate. Reviving the party only when there is a Total Party Kill.   

     

    Treating the Reclimb:

    At the end of the 100th floor there is a part in the instance that will teleport players who have never done the endless tower instance back to the bottom. 

     

    +10p Those Players are to walk the 100 floors again. 

    +5p Recall the party to the top of the dungeon. 

     

    Record Qualifications:

    If the Total of Points is greater than 25. Then it qualifies for a Record run, being exactly 25 points does not. The GM will do their best to make sure that the run qualifies when setting up. The Time starts after the GM recalls the party to their location on the first floor, and ends when the final boss is killed, and his death dialogue starts. 

     

    If anyone is to use the quick travel feature of the tower, by using dark ashes, the record is no longer obtainable. 

     

    TPK?:

    If everyone in the party dies, the GM will revive the party. If however someone went back to town the GM will not revive the party until they have either made it back to the floor the party is on or it is determined that they have left the party.

     

    Leaving the party:

    Leaving the party is a choice that a player can make during this event. Doing so however will result in them getting no prizes including the jellybean. If the point total increases due to their absence, the GM may decide to switch how much support they can give, provided it doesn't invalidate the record qualifications. 

     

    Super Prize Qualification, and Prizes:

     

    In order to earn the super prize for this event, the party needs to be the Record time. This time is determined from pervious GM Endless Tower events, not player run events. 

     

    After hitting certain milestones the prize category is increased. 

     

    After Floor 25 the team will have earned a small prize.

    After Floor 50 the team prize will be upgrade to a medium prize. 

    After Floor 75 the team prize will be upgraded to a prize category higher.*

    After Floor 100 the team prize will be upgraded to a prize category higher.*

    After beating the boss the team prize will be upgraded to a prize category higher. *

     

    The prize category cannot go higher than Large, but if the prize category had or would have dropped, this would be treated like a buffer. If at the end there is a buffer, it is treated like a second prize, starting at small. 

    Small => Medium => Large

     

    For every hour that the event goes on for, a jellybean will be rewarded, provided the team had gotten to Floor 25. Trying to exploit this by moving slowly, sitting around, and not playing the instance as you would normally will force the Event to end prematurely and reduce the prize category by 3 steps, as well as only 1 jellybean being rewarded. 

     

    Depending on how much support the GM is providing, may determine how many party revives the party gets before the prize category drops by 1.  

     

    15p: 1 revive

    20p: 3 revives

    25p: 5 revives

    35p: 10 revives 

    50p: unlimited.  (21+ players, GM is just watching, players need to walk up.)

     

    The prize category may drop below small. If the party still has troubles and the prize category has been reduced to below small The GM will ask if the party wishes to quit. 

    Regardless of how many deductions to the prize category there have been the party will still get a small if they had past the 25th floor. Upgrading the prize category will not yield medium until team had gotten back to positive values. 

    (-4)--(-3)--(-2)--(-1)--first small---first Medium---first Large ---Second small---Second Medium

    Hitting anything below -4 will provide no prize greater than small, no matter how many prize category upgrades. 

     

     

    Tips and Facts

     

    • This Instance is rather long and can consume a lot of supplies. It's best to be stocked and prepared.
    • The GM will not consider picking up the items as AFKing, and treat it as active. 
    • Casting Power Thrust CAN break the parties weapon at a 0.1% chance, each time they swing their weapon while under the effects. This can cause frustration among the other players. 
    • Every 25 floors you will get Dark Ashes.
    • If you haven't done this instance before you will be teleported back to Alberta before the final chamber.
    • For more information on Endless Tower as an instance see the wiki article.
    • Because the GM will teleport the party to them inside the instance, this bypasses any restrictions the instance may have. 

     

    Why is it an event of skill

     

    This event has been determined skill because it is just playing the instance as normal with a tiny bit of aid from the GM.

     

     

    Variant:

     

    During the Weekly GM event, the GM may select Endless Tower as a possible event. There are a few changes. 

    • The GM will give each player an event coin. These coins can be used to access their storage.
    • The GM will party revive up to the number of players in the group, when the party is completely wiped. If the party has 7 players not including the GM. The party gets 7 total revives. 
    • The event will continue until the timer runs out, or the party reaches the top, or the party had lost all their revives.
    • Player may leave the event if they wish, but they will not get a prize. They must hand in their coins if they have not used it yet. This will reduce the total revives by 1.
    • Record is possible. Since the GM is only observing (20p) and this variant of an event is only voteable if the party size is greater than 10 players, but less than 20. (10p)
    • Party Revives do not reduce the prize category. 

    If the team wishes to stop, the easiest way is to lemming it, and run at the monsters. To use up the party revives.

     

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