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WoE Warp Wrap-up

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Greetings, Citizens of JellyRO!


For some time, Non-Trans (NT) WoE has had issues with the warps not working correctly. Various Developers had tried to fix it in the past (and some of the staff, myself included, were under the impression that it had indeed been fixed), but the fixes they implemented did not work as intended on our server. Last week, we tried something that finally worked. We apologize that it has taken this long to properly address this problem.


Kathis' solution ensures that Transcended characters are no longer able to go through NT WoE castle warps. If they enter a warp where NT is in effect, it immediately sends them outside the castle.


Since we rotate the active castles every 3 months, we decided to go ahead and make all castles capable of supporting NT. There is one minor side effect you may notice. Cloaked characters will be transported through any castle warps (if the character is allowed to enter the castle). However, they will be automatically uncloaked when they arrive on the other side. (Warps normally require a character to uncloak before entering.) We decided this is acceptable, so it should not be considered a bug.


In addition, all the castle flags in towns and inside the castles, are fully functional again (as opposed to only the flags just outside the castle entrances). Members of a guild that owns a castle may use any flag associated with that castle to be transported into or close to their Emperium room. However, Transcended characters will not be able to "flag in" if their guild owns a NT castle.


We worked hard to implement this update in time for NT WoE last Sunday -- especially Kathis and Hibi who worked with the scripts, as well as me and others who spent many hours testing it. We hope these changes are an overall improvement to WoE. It has worked as intended on the live server so far, but as usual, if anyone discovers exploits, please report it to us and you will be rewarded.

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There is not a whole lot we can do about not using the warps and flags as means to enter. If you see someone who shouldn't be there during NT, screen shot it with their name, and submit a ticket.  If we checked when someone enters a map, it would trigger when anyone enters any map, and then compare the map they were in. Doing this for all the castles and adding the additional check to see if the castle is part of NT will only cause lag. Hence why we are not doing that option.


someone walks enters into prontera. 
server would then check to see if it was one of the many castles maps,  (each script would trigger like this) 

we already have this sort of issue with killing mobs, (checks when any mob is killed to see if they are part of the race of the day, or the monster of the day) a lot of old scripts do this, which is why sometimes the players event queue fills up, and certain things simply do not occur right. 


We can limit the lag, and server stress as much as we can. You are all adults, and should know where you can and shouldn't be. 

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